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Basic OpenGL Renderer

This is an in-class solo project in Shader Development class, using OpenGL.

Basic structure:

  • Mainer.cpp
  • VertexShaderTest.glsl
  • VertexShaderCodeNoLight.glsl
  • FragmentShaderTest.glsl
  • FragmentShaderCodeNoLight.glsl
  • Camera.h
  • Camera.cpp
  • Primitives
    • ShapeData.h
    • ShapeGenerator.h
    • ShapeGenerator.cpp
    • Vertex.h
    • TeapotData.h
  • Renderer
    • BufferInfo.h
    • Geometry.h
    • Geometry.cpp
    • MeRenderer.h
    • MeRenderer.cpp
    • Renderable.h
    • Renderable.cpp
    • ShaderProgramInfo.h
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