Vega (Xuan Bai)
Senior Technical Artist | Tools & Pipeline
Senior Technical Artist with 9 years shipping fun games and real-world, real-time experiences.Ambitious and hands-on, turning hard art–engineering problems into workflows teams trust.
Professional Experience
Product Developer / Senior Technical Artist
Oct 2020 - PresentOut of Time, a multiplayer online rogue-lite game built on Core Platform
Core Platform, a multiverse game engine and platform, a digital playground and community for play and create user generated games
UE5 • C++ • Python • Blueprint • PowerShell • Lua • JavaScript • Jenkins
- Built a Core-to-Unreal map pipeline—the base architecture for Out of Time's native open world.
- Automated World Partition/Data Layers, mesh processing, and geometry scripting.
- Cut shader instructions by 25% on average; ran 500+ nightly Jenkins jobs.
- Shipped C++, Python, Blueprint, and Lua editor tools for asset pipeline, validation, and diagnostics.
- Built DCC pipeline tools and mesh/material/UV/Perforce plugins for 20+ artists.
- Aligned art, design, engineering, platform, and production on plans, risks, and tradeoffs.
- Troubleshot asset, build, and performance issues from prototype through production.
Content Group Lead / Technical Artist
Oct 2017 - Mar 2020n'Space, an immersive projection system including hardware console, software support, and content creation/deployment
UE4 • Houdini • Blueprint • VR • Projection Systems • Procedural Tools • VFX
- Built the content creation and integration workflow from scratch as a founding team member.
- Set repeatable standards for asset handoff, technical reviews, deployment, and iteration.
- Delivered 15+ Unreal projects across design, assets, shaders/VFX, profiling, and optimization.
- Developed Houdini procedural/VFX tools and reusable systems to accelerate production.
- Led scope, agile execution, and outsourcing across hardware, software, art, and marketing.
- Aligned stakeholders while resolving deployment and frame-time issues for projection and VR.
Selected Projects
Road Trip: Ahead One
July 2026 - PresentBlender • Three.js • AI-assisted solo project
- Built a solo procedural road-trip prototype from concept to a playable browser experience.
- Combined AI-assisted visual development with a production-ready real-time 3D workflow.
- Generated source assets from concept art and optimized geometry in Blender.
- Exported GLB assets to Three.js; built routes and environments from geographic map data.
AI Chat Avatar
2023UE5 • OpenAI API • Azure AI Speech • Blueprint
- Built an end-to-end UE5 character pipeline with OpenAI API and Azure AI Speech.
- Connected STT, LLM responses, TTS, visemes, lip sync, and Blueprint animation.
- Integrated locomotion and presentation into a cohesive interactive avatar demo.