PIPELINES · TOOLS · SHADERS · VFX
Vega / Xuan Bai
Senior Technical Artist
Bridging art and engineering through pipeline automation, tools development, real-time content workflows, and production-focused technical art.
- Industry experience
- 9 years
- Automated pipeline runs
- 500+
- Interactive projects
- 15+
- Artists using tools I built
- 20+
Selected Work
Production pipelines, tools, and real-time systems—followed by a focused selection of exploration projects.
PRODUCTION WORK
Game & Production Projects
Shipped game development, technical art pipelines, editor tools, and real-time production systems.

Out of Time
Manticore Games · 2020
Multiplayer rogue-lite game with Core-to-UE automation pipeline
Impact
Enabled faster iteration on large open-world maps and major runtime performance improvements, including approximately 90% draw-call reduction for VAT mob rendering.

Core Platform / Core Games
Manticore Games · 2020
Multiverse game engine and platform for user-generated games
Impact
Improved internal content creation workflows, supported shipped live experiences and marketplace content, and created tools that remained useful to production teams over multiple years.

UE Art Pipeline Tools
Manticore Games · 2020
Automation and validation tools for Unreal Engine art pipeline
Impact
Reduced repetitive artist setup work, caught asset issues earlier, and standardized Unreal-side workflows across multiple production tools.

DCC Tools / Pipeline
Manticore Games · 2020
Digital content creation tools and pipeline integrations
Impact
Standardized artist-facing DCC workflows, reduced manual export/setup work, and made pipeline tools easier for technical artists to maintain and extend.
EXPLORATIONS
Exploration Projects
Personal, student, and experimental work across games, AI, interactive tools, web development, and rapid prototyping.
WIPRoad Trip: Ahead One
Personal Project · 2026
A browser-based idle and companion game supported by art-directed procedural worlds and an AI-assisted 3D asset pipeline
Impact
Built and publicly released a playable road-trip game while developing a reusable approach to procedural art direction, AI-assisted asset integration, runtime diagnosis, and safe content iteration. Visual refinement and broader performance validation remain in progress.

AI Chat Avatar
Personal Project · 2023
Real-time conversational sales assistant with speech, viseme-driven lip sync, and character animation
Impact
Demonstrated a complete real-time conversational character workflow that unified cloud AI services with UE5 facial and body animation in a solo prototype.
WIPMy Gaming Room
Personal Project · 2026
Designing a personal room, building its high-poly assets, and taking the scene into Three.js interaction and MuJoCo simulation
Impact
Created two usable derivatives of one authored room: a browser experience for exploring the design and a physics environment for testing mechanisms and contact. The project connects visual development with asset preparation, runtime behavior, and reproducible validation.

Boogie Boogie
Exploration Project · 2016
Mobile VR dancing game with body detection
Impact
Successfully integrated computer vision with mobile VR gameplay, demonstrated technical problem-solving in novel input modality.
Skills & Technologies
Core competencies across technical art, engineering, and production
Tech-Art & Real-Time 3D
- Unreal Engine 5 & Unity
- Open World Setup
- Shaders & Materials
- Niagara/VFX & Lighting
- Procedural Generation
- Profiling & Optimization
- Technical Troubleshooting
DCC & 3D Content
- Blender, Maya, Houdini
- Substance Painter / Designer
- Photoshop & Illustrator
- Modeling & Texturing
- UV & Material Workflows
- Rigging & Animation
- GLB / FBX / USD Preparation
Programming
- C++, Python
- Blueprint, C#
- TypeScript & JavaScript
- PowerShell
- Lua, MEL
Tools & Pipeline
- Editor Tools & Plugins
- Asset Pipeline Management
- DCC-to-Engine Integration
- Batch Automation
- CI / Jenkins
- Perforce / Git / SVN
Production
- Agile Production
- Project Scoping & Planning
- Documentation & Standards
- Cross-Team Communication
- Outsourcing & Vendor Direction
- Technical Support & Triage