Selected Work
Production systems, artist-facing tools, and exploration projects shaped by nine years of technical art practice.
Production & Pipeline Work
06Shipped systems, immersive platforms, artist-facing tools, and automation built for real production constraints and long-term team use.

Out of Time
Manticore Games · 2020
Multiplayer rogue-lite game with Core-to-UE automation pipeline
Impact
Enabled faster iteration on large open-world maps and major runtime performance improvements, including approximately 90% draw-call reduction for VAT mob rendering.

Core Platform / Core Games
Manticore Games · 2020
Multiverse game engine and platform for user-generated games
Impact
Improved internal content creation workflows, supported shipped live experiences and marketplace content, and created tools that remained useful to production teams over multiple years.

UE Art Pipeline Tools
Manticore Games · 2020
Automation and validation tools for Unreal Engine art pipeline
Impact
Reduced repetitive artist setup work, caught asset issues earlier, and standardized Unreal-side workflows across multiple production tools.

DCC Tools / Pipeline
Manticore Games · 2020
Digital content creation tools and pipeline integrations
Impact
Standardized artist-facing DCC workflows, reduced manual export/setup work, and made pipeline tools easier for technical artists to maintain and extend.

n'Space Immersive Projection System
Archifiction Inc. · 2017
Naked-eye immersive projection system with Unreal-powered interactive content
Impact
Established a scalable content pipeline for a custom immersive projection product, enabling repeatable project delivery, improved vendor collaboration, and more robust hardware/software integration across commercial installations.

Project Alice
Noitom Beijing · 2016
High-end multi-user VR platform with tracked props and full-body motion capture
Impact
Contributed production-ready technical art assets and effects for demos that showcased Project Alice's multi-user VR, tracked prop, and motion-capture capabilities.
Exploration Projects
09Personal, student, and experimental work exploring games, procedural systems, AI-assisted workflows, and rapid iteration.
WIPRoad Trip: Ahead One
Personal Project · 2026
A browser-based idle and companion game supported by art-directed procedural worlds and an AI-assisted 3D asset pipeline
Impact
Built and publicly released a playable road-trip game while developing a reusable approach to procedural art direction, AI-assisted asset integration, runtime diagnosis, and safe content iteration. Visual refinement and broader performance validation remain in progress.

AI Chat Avatar
Personal Project · 2023
Real-time conversational sales assistant with speech, viseme-driven lip sync, and character animation
Impact
Demonstrated a complete real-time conversational character workflow that unified cloud AI services with UE5 facial and body animation in a solo prototype.
WIPMy Gaming Room
Personal Project · 2026
Designing a personal room, building its high-poly assets, and taking the scene into Three.js interaction and MuJoCo simulation
Impact
Created two usable derivatives of one authored room: a browser experience for exploring the design and a physics environment for testing mechanisms and contact. The project connects visual development with asset preparation, runtime behavior, and reproducible validation.

Boogie Boogie
Exploration Project · 2016
Mobile VR dancing game with body detection
Impact
Successfully integrated computer vision with mobile VR gameplay, demonstrated technical problem-solving in novel input modality.

AR Prototype: Cyberpunk Version World
Personal Project · 2020
Mobile AR portal prototype that overlays a persistent cyberpunk layer onto the physical world
Impact
Produced a cohesive proof of concept for transitioning between physical and persistent digital-world layers while exploring how shaders, VFX, animation, and AR interaction can work as one real-time experience.

Swift
Student Team Project · 2015
HTML5 isometric speed game inspired by Zaxxon and Monument Valley
Impact
Delivered a playable browser-game prototype and trailer while building practical experience in rapid team production, isometric art, scope management, and cross-discipline communication.
Mine Sweeping World
Personal Project · 2026
Web-based minesweeper world with weekly maps, persistent progression, and admin authoring tools
Impact
Turned a simple Minesweeper prototype into a live, persistent web game and a production-style exercise in systems thinking, tool building, deployment debugging, and AI-native rapid iteration.

Badminton Drop-in Queue Manager
Personal / Community Tool · 2026
Lightweight web app for shared passcode registration, court queueing, and group visibility
Impact
Moved a busy badminton group's passcode and court coordination out of chat messages and into a shared web workflow. The app has been in active use for several weeks by a primary group of about 500 members, with registration behavior becoming more self-service and transparent.

Vega Bai Portfolio Website
Personal Project · 2026
AI-assisted portfolio system for presenting technical art, pipeline tools, and production case studies
Impact
Turned a resume and scattered project history into a focused, maintainable portfolio system that presents technical art experience through production problems, pipelines, tools, and outcomes rather than only visual results.