Selected Work

Production systems, artist-facing tools, and exploration projects shaped by nine years of technical art practice.

15 PROJECTS

Production & Pipeline Work

06

Shipped systems, immersive platforms, artist-facing tools, and automation built for real production constraints and long-term team use.

Out of Time

Out of Time

Manticore Games · 2020

Multiplayer rogue-lite game with Core-to-UE automation pipeline

Impact

Enabled faster iteration on large open-world maps and major runtime performance improvements, including approximately 90% draw-call reduction for VAT mob rendering.

Unreal Engine 4/5Blueprint+4
Core Platform / Core Games

Core Platform / Core Games

Manticore Games · 2020

Multiverse game engine and platform for user-generated games

Impact

Improved internal content creation workflows, supported shipped live experiences and marketplace content, and created tools that remained useful to production teams over multiple years.

Core GamesUnreal+4
UE Art Pipeline Tools

UE Art Pipeline Tools

Manticore Games · 2020

Automation and validation tools for Unreal Engine art pipeline

Impact

Reduced repetitive artist setup work, caught asset issues earlier, and standardized Unreal-side workflows across multiple production tools.

Unreal Engine 4/5Blueprint+3
DCC Tools / Pipeline

DCC Tools / Pipeline

Manticore Games · 2020

Digital content creation tools and pipeline integrations

Impact

Standardized artist-facing DCC workflows, reduced manual export/setup work, and made pipeline tools easier for technical artists to maintain and extend.

MayaSubstance Painter+4
n'Space Immersive Projection System

n'Space Immersive Projection System

Archifiction Inc. · 2017

Naked-eye immersive projection system with Unreal-powered interactive content

Impact

Established a scalable content pipeline for a custom immersive projection product, enabling repeatable project delivery, improved vendor collaboration, and more robust hardware/software integration across commercial installations.

Unreal Engine 4Houdini+4
Project Alice

Project Alice

Noitom Beijing · 2016

High-end multi-user VR platform with tracked props and full-body motion capture

Impact

Contributed production-ready technical art assets and effects for demos that showcased Project Alice's multi-user VR, tracked prop, and motion-capture capabilities.

UnityVR+4

Exploration Projects

09

Personal, student, and experimental work exploring games, procedural systems, AI-assisted workflows, and rapid iteration.

Road Trip: Ahead OneWIP

Road Trip: Ahead One

Personal Project · 2026

A browser-based idle and companion game supported by art-directed procedural worlds and an AI-assisted 3D asset pipeline

Impact

Built and publicly released a playable road-trip game while developing a reusable approach to procedural art direction, AI-assisted asset integration, runtime diagnosis, and safe content iteration. Visual refinement and broader performance validation remain in progress.

AIVibe Coding+9
AI Chat Avatar

AI Chat Avatar

Personal Project · 2023

Real-time conversational sales assistant with speech, viseme-driven lip sync, and character animation

Impact

Demonstrated a complete real-time conversational character workflow that unified cloud AI services with UE5 facial and body animation in a solo prototype.

AIUnreal Engine 5+6
My Gaming RoomWIP

My Gaming Room

Personal Project · 2026

Designing a personal room, building its high-poly assets, and taking the scene into Three.js interaction and MuJoCo simulation

Impact

Created two usable derivatives of one authored room: a browser experience for exploring the design and a physics environment for testing mechanisms and contact. The project connects visual development with asset preparation, runtime behavior, and reproducible validation.

MuJoCoBlender+6
Boogie Boogie

Boogie Boogie

Exploration Project · 2016

Mobile VR dancing game with body detection

Impact

Successfully integrated computer vision with mobile VR gameplay, demonstrated technical problem-solving in novel input modality.

UnityC#+3
AR Prototype: Cyberpunk Version World

AR Prototype: Cyberpunk Version World

Personal Project · 2020

Mobile AR portal prototype that overlays a persistent cyberpunk layer onto the physical world

Impact

Produced a cohesive proof of concept for transitioning between physical and persistent digital-world layers while exploring how shaders, VFX, animation, and AR interaction can work as one real-time experience.

Augmented RealityUnreal Engine 4+5
Swift

Swift

Student Team Project · 2015

HTML5 isometric speed game inspired by Zaxxon and Monument Valley

Impact

Delivered a playable browser-game prototype and trailer while building practical experience in rapid team production, isometric art, scope management, and cross-discipline communication.

HTML5Isometric Art+3
Mine Sweeping World

Mine Sweeping World

Personal Project · 2026

Web-based minesweeper world with weekly maps, persistent progression, and admin authoring tools

Impact

Turned a simple Minesweeper prototype into a live, persistent web game and a production-style exercise in systems thinking, tool building, deployment debugging, and AI-native rapid iteration.

AIVibe Coding+7
Badminton Drop-in Queue Manager

Badminton Drop-in Queue Manager

Personal / Community Tool · 2026

Lightweight web app for shared passcode registration, court queueing, and group visibility

Impact

Moved a busy badminton group's passcode and court coordination out of chat messages and into a shared web workflow. The app has been in active use for several weeks by a primary group of about 500 members, with registration behavior becoming more self-service and transparent.

AIVibe Coding+9
Vega Bai Portfolio Website

Vega Bai Portfolio Website

Personal Project · 2026

AI-assisted portfolio system for presenting technical art, pipeline tools, and production case studies

Impact

Turned a resume and scattered project history into a focused, maintainable portfolio system that presents technical art experience through production problems, pipelines, tools, and outcomes rather than only visual results.

AIVibe Coding+8